I helped design the technical framework for our weapon classes and their application to modular weapons, authored documentation outlining asset requirements, oversaw the outsourcing pipeline and provided feedback, set up the backend systems for items and item generators in Unreal, and created and maintained the master materials for equipment.
Additionally, I developed tools to streamline the artists’ workflow, including ZBrush plugins, Unreal asset actions, and Substance Painter shaders.
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A special thanks goes to our Art Director Moritz Lacusteanu for working with me on Titan Quest 2!
https://www.artstation.com/lacusteanu
A big shout out also the Character team, especially Lena Kraft and Aylin Atbin for helping me to feedback and process the assets provided by our outsourcing partners, as well as the VFX team, who did an awesome job on the elemental effects!
I also need to mention Moritz Kretz, who I codeveloped our Archetype System with - which is how our internal asset authoring tool is named. As well as Jonas Reich, our Unreal Wizard and Vincent Groenewegen who I organized the item generation with.
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Weapon Concepts:
https://www.artstation.com/pencilhands
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Weapon Meshes:
https://www.artstation.com/age1349
https://www.artstation.com/a46studio
https://neon-goose.com/
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VFX:
Roman Pfrengle
https://www.artstation.com/vincentsommer
https://www.artstation.com/lisakaschner
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Weapon Processing:
https://www.artstation.com/lenakraft
https://www.artstation.com/aylin