My contribution to the Ichthian and other factions was to guide and oversee the production process, as well as develop a functional art pipeline with the character and concept artists.
This involved collaborating with the concept artists to create functional designs, developing pipeline plugins for ZBrush, and creating shaders, materials, templates in Substance Painter, as well as the Master Materials and Asset actions within Unreal Engine.
Furthermore, I co-developed the Archetype system - our asset authoring tool within Unreal - which forms the backbone of all character assets. Within the Archetype system I set up all enemy factions, item generators, and the player-related technical setup within the Archetype system.
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A special thanks goes to our Art Director Moritz Lacusteanu for working with me on Titan Quest 2!
https://www.artstation.com/lacusteanu
A big shout out also the Character- and Animation team, without whom we wouldn't have all these wonderful assets. You are the best ❤!
I also need to mention Moritz Kretz, the mastermind behind our Archetype System and Jonas Reich, our Unreal Wizard, both of whom I spent a lot of time talking to.
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Anglerfish Designs:
https://www.artstation.com/pencilhands
https://www.artstation.com/verehin
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Anglerfish Body:
https://www.artstation.com/aylin
https://www.artstation.com/a46studio
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Anglerfish Equipment:
https://www.artstation.com/aylin
https://www.artstation.com/age1349
https://www.artstation.com/lenakraft
https://www.artstation.com/a46studio
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Anglerfish Animations:
https://www.artstation.com/beatebetz