I spearheaded the development of the modular character system for Titan Quest 2. This collaborating on the concept for the body grid system, its technical implementation on the character side, and coordination with other departments. I also created the first iteration of the female high- and low-poly meshes and their textures.
Additionally, I co-developed and maintain the backend of our character system, set up the character creation options, and created all associated master materials. I also supervised the character art team and aligned our vision for the characters with the overall art direction.
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A special thanks to our Art Director, Moritz Lacusteanu, for collaborating closely with me on Titan Quest 2.
https://www.artstation.com/lacusteanu
A huge shout-out to Leo Slawik, whose continuous support and ideas for new features were crucial in bringing the human characters to life.
Many thanks to Aylin Atbin, for advancing all female characters and extending their features to match the male counterparts, and to
Dmitrii Gamov, who created nearly all of the current hair and beard styles.
Thanks also to the entire Animation team, and especially Beate Betz and Travis Ramsdale, for working closely with me to get the characters in motion.
Furthermore I want to thank Sebastian Maurer, Elena Neubauer, and Moritz Kretz, who collaborated with me on the front- and backend systems of the character creation.
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Male Character:
https://www.artstation.com/leoslawik
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Female Character:
https://www.artstation.com/artwork/N9VVg
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Human Hairstyles
https://www.artstation.com/dmitriig
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Animation:
https://www.artstation.com/beatebetz
Travis Ramsdale
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Tech Art:
https://www.artstation.com/sebastian-maurer
https://www.artstation.com/zoelda